Capture the flag!


Rules:

The rules are simple: steal the enemy team's flag and bring it back to your home base. In order to score a capture, your own flag must be in its base. A successful team will therefore concentrate both on attacking the enemy base and defending the home base (base defense is not the same as camping in Deathmatch!. To recover your flag from the enemy, you must kill the enemy flag carrier and then touch your flag, which will drop near his carcass.

A player carrying the enemy flag will have a red glow. The flag is not visible while carried in this version of CTF. A flag which is dropped will be automatically returned to its base after 40 seconds if nobody touches it. If the flag carrier quits the game or is disconnected, the enemy flag is returned to base immediately.

Flag captures are shown a team score. You must reach the team score limit, once the limit is met then you will need to frag the opposing player to end the game.


Server Setup:


IMPORTANT:

You do not need to list the CTF skin packages in the ServerPackages section of UNREAL.INI.

Quick Start:

  • Install the CTF Map, Sounds, Textures and System files
  • Double-click any CTF map in your Maps folder, or
  • Start up Unreal
  • Press Esc for the menu
  • Choose Game - Botmatch
  • For Select Game, choose CTF
  • Play!
  • To start a Capture the Flag game on a remote server, use the following syntax.

  • switchlevel ctf[sp]honeyishrankthewoot.unr?game=assaultctf.realctfgame

Running a Server:

Setup

You don't need to do anything special after installing CTF in order to run an Unreal 224+ server. Note that all CTF-specific game settings are now located in CTF.INI instead of UNREAL.INI. This includes GameInfo stuff such as Password, AdminPassword, etc. You can either use the Multiplayer menu to setup your game options, or edit CTF.INI manually; you cannot use the Unreal Advanced Options menu.

There are three game types: AssaultCTF.RealDMGame, AssaultCTF.RealTeamGame, and AssaultCTF.RealCTFGame. There are no command-line options other than the ones that already work for regular Unreal Deathmatch like "?AdminPassword=" and so on.

Notify players on how many captures it takes to win the game by adding the information on MOTDLine3 in you're Unreal.ini , this line has the font set larger then the other MOTDLines. See example below.

MOTDLine3=5 CAPTURES WINS THE MATCH!

Custom Skins

It's very important that any custom packages you install containing team skins also be listed with a ServerPackages entry in the [Engine.GameEngine] section of UNREAL.INI, just like the default skin packages. For example, one of the default skin packages is:

ServerPackages=Female1skins

NOTE: Do not list anything for the RealCTF team skin packages (Male1RealCTF etc.). They are loaded automatically.

A team skin is any skin that has a T_Blue or T_Red suffix in its name. If you have team skins in the Textures folder on the server which do not have a corresponding ServerPackages entry, this can cause a problem where players that choose an unlisted skin will be seen in game with the default non-team skin for their player mesh (e.g. Kurgan, Dante, etc.).

Note: This rule applies to the default skin packages as well. If you really want to remove the default skin packages (the default team skins are pretty lame after all), you can do that but you have to move or delete not only their ServerPackages entries, but also the corresponding .int file in the system folder and the .utx file in the Textures folder, for example:

  • delete the line ServerPackages=Female1skins from UNREAL.INI
  • delete the file Textures\Female1skins.utx
  • delete the file System\Female1skins.int 
Bots

If you want to run bots on your server, you must add this line to the [Engine.GameEngine] section of UNREAL.INI:

ServerPackages=AssaultBots

Otherwise the bots will be invisible.

Recommended Settings

For a general-use public server, the recommended settings for the CTF game type are:

Fraglimit=0
Timelimit=20
GoalTeamScore=5

CTF Sets the frag limit to 0 automatically so the game will never end by frags. Once the timelimit has been met the game will cycle to the next map on the map list. Setting the timelimit will ensure that the game doesn't drag on if the teams are badly unbalanced or if a large map is placed in the rotation. Setting GoalTeamScore; sets the amout of captures you need to win the game.

For the RealDeathmatch and RealTeam game types, use the same settings you would for the equivalent Unreal game types. Beamer is recommended for all game types but Artifacts are only recommended for team games.

Competitions

CTF doesn't include any features that make it especially suitable for competitions. However it is possible to start a match fairly using the Pause console command. The referee must login with the admin password for this to work. The referee should join the game first (before any other players), as a regular player (not a spectator), and immediately pause the game. After all competitors have joined the game and set their team color appropriately, the referee can execute the Pause command again to start the match. The referee should then leave the game to rejoin as spectator.



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